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Search for Drizzle: An Educational Game

Software Engineer & Game Designer

As the final project for Diana Franklin's class, Computers for Learning, two other students and I created a game design document and minimum viable product for an educational video game that taught 5th grade students about the water cycle and water pollution.

Throughout the process we specifically designed for accessibility and used teaching methods such as constructivism to inspire our game design. 

My team and I designed the learning paths, game mechanics and worked in Unity to implement our product.